The adventure starts with them reporting in to command. They arrive as a light drizzle begins to fall, the clouds threaten a heavier rain. When they get there, during their debrief, a messenger arrives with word from a sending stone.

The characters are given immediate orders to ride to the assistance of beleaguered group–a half day’s ride to the east. They are given six fine mounts for this expedition as speed is paramount. A larger force will follow on foot over the next couple of days and they can collect your mounts then. “Be good to those beasts” says the captain, they are my personal stock, and represent a good percentage of the trained horseflesh left in the region.

They ride the half day through the rain over hilly terrain and arrive as the sky darkens with the coming night.

Sargent Grundle tells you he has wounded both atop the hill and down below in the tunnels. He explains that they received word of a raiding party inhabiting these ruins, and moved to clear them out. They met with success, though suffered many casualties. But as they were tending the wounded and recovering stolen property, a larger force, perhaps a returning patrol, appeared at the bottom of the hill.

We had been whittling down the enemy numbers as they made relentless charge after charge up the muddy hill. But then we burned through out ammunition. Then we hurled every available stone not-too heavy to lift. But the enemy force was sizeable and they came at us from multiple directions. In the end we were fighting a berserking enemy at the walls, and dying. Three times we had turned the enemy aside, but I am quite convinced we would not have been able to halt the next advance.

The tunnels below are looted. Badly wounded soldiers lay scattered across the floor tended by other soldiers with injuries not quite bad enough to force them off their feet.

In the lowest room is a table strewn with maps and papers written in the abyssal language of Losk.

None of the soldiers can read Abyssal. They are waiting for someone from Intelligence to come and comb the room. If the player can read the Abyssal, they may make a DC 14 investigation check to piece together what they say.

  1. A Location of another Umbral Bound Chaos outposts.
  2. The name and description of the courier from whom the get their orders
  3. Information about Losk Worship.
  4. References to Malcorix, the Umbral Harbinger
  5. Orders to continue the search for the gate stone.

Back up top, the characters wait for relief. Fearing a possible second attack, they go about strengthening the tower’s defenses.

When Night falls, they post a watch. One of the party has a familiar who patrols the area and alerts the party of unusual movements below. The party descends the hill and captures a strangely small Obwez (who claims he is an Obwezic). They interrogate the prisoner and discover he is part of a larger contingent of soldiers a short distance away. This prisoner later escapes but the party manages to hunt him down and kill him.

Now they wait for the imminent assault.

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