In which Simon died but got better, Rusty made a Muppet, Akuma ate an Obwez, Frezuli made strenuous objections, and Xentia found some buttons.

You start the adventure just after graduating from the acadamy with the rank equivalent of Sub-Lieutenant. As you are nobles, this is no your actual rank, but more so a reflection of your authority in the army.

You receive orders to report to your commanding officer Captain Duul Kovier.

As you walk through the tent flap all of the noise from the outside falls quite. No sound at all, but after taking another step, the noise returns, and you can now hear the voice of man muttering as he shuffles maps on a table. This is Captain Duul Kovier

Captain Duul Kovier stands tall despite his years, his weather-beaten face a map of old scars and new worries. His salt-and-pepper hair is cut military short, and his uniform, though well-worn, is impeccable.

As he briefs you, his steel-gray eyes bore into you, assessing their readiness for the tasks ahead. Though his words are harsh and his expectations high, you’ve hear from those who serve under him that Kovier’s gruff exterior hides a leader who would walk through fire for his soldiers.

You travel north and reach the blasted lands.



After half a day’s march the party noticed a bunch of bandit types waiting to ambush them. Turns out they were a group of Umbral Bound skirmishers made up of Obwez and Undead Husks.

Much fighting and forgetting of the rules followed. Eventually the party mightily defeated the Obwez and undead ambushers, while a few managed to make a break for it. The party tracked the fleeing Obwez to their hideout.

As they moved through desolate wasteland following the trail of the Umbral Bound, they came to a hill atop which stood some Broken walls framing a ruined tower, battered by time and the elements. Dead vegetation and scattered rubble cover the ground. A gray sky filled with dark, foreboding clouds, cast an eerie pallor over the ruins. The party climbed the hill to find that what was once the tower’s entrance was now little more than a gaping hole.

The party found that in the center of the tower was huge hole. Looking down through the massive hole in the floor, allowed a shaft of daylight pierces the darkness of a shadowy basement. The beam of light illuminated the scattered rubble and debris that littered the floor, casting long shadows on the damp stone walls. The air is thick with the scent of earth and decay, and faint sounds of the outside world filtered through the opening above. A large number of Obwez argued about the possibility of an enemy force approaching. During their argument, they neglected to set a watch, and the party took advantage of this to surprise them.

The fight was intense with magical spells and unboxed undead. The party was battered to within an inch of their lives, and poor Simon suffered death, but he got better. After the fight the party found a crate marked “Undead Husks”

When the player the basement a bit, they saw a dark, narrow passageway, its stone walls slick with moisture and age. The rough-hewn floor, littered with broken rocks and debris. Faint light filtered through cracks and gaps, casting eerie shadows that dance along the corridor’s length. The distant sound of dripping of water, hinted at unseen dangers lurking in the darkness. This forbidding tunnel ended in a pile of collapsed rubble. From the other side of the collapse, you could make out moans of despair complemented by the guttural sounds of Obwez chattering to one another.

Obwez: “Whiney man smells good. Fry his feet in animal fat. Crunchy. Bones good for you.”

Authoritative Voice: “Leave crazy human along. We makes plans for him later. Button man come back tell us what to do with him”

Obwez: “Ha button man funny. He drop buttons but too ‘fraid of us to pick them up. You see his eyes? Looks at buttons like tasty food to eat. Too scared to come get them. Me try to eat buttons. Not taste good. Me gonna get lots of buttons when he comes back.”

Authoritative Voice: “You no take button man’s buttons. He drop buttons you keep. Button man bring message. We need message. Leave stupid buttons in button man’s pockets.”

You hear the rattling of bones and laughter.

Obwez: I bet three buttons.
Other Obwez: I bet sharp tooth and three dried ear.

The party interrogates one of the Obwez who seemed very confused but willing to spill the beans to save his life. He tells them of the button man and tells them that copper coins are buttons.

The party murders the Obwez and Rusty makes a muppet out of its head.

The party discovers a not so secret door and Inside the room are three decaying books and a key. The books mostly crumble at the touch, but in one, they can read the following line of text:


“One who’s voice awakening oaths of old, Forgotten promises once more take hold.”
As vanguards of the light, the night they scorn.”

The party decides that the other Obwez must be behind the cave in, so they start to look for a way in above. There they find a well.

At the bottom of the deep well a mystical pool of water emitted a faint, greenish-blue glow, casting ethereal light upon the surrounding stone walls. This was the first standing water they had seen in these wastelands, and to their surprise, it was clean and clear. The wells walls were built from smooth and worn, moss-covered stones. They glistened with moisture, adding to the otherworldly ambiance. The shimmering water appeared almost alive, its light dancing on the surface and illuminating the chamber with an eerie, mesmerizing radiance. A lip of stone encircled the pool serving as a walkway leading to an opening.

The party climbed down the well and noticed that the light seems to be coming from the center of the flagstones that make up the well’s floor. Once at the bottom of the well, They are heard by the villains occupying the under layers of the tower. With some performance, they manage to convince the other that they are Obwez come down accidentally. They lie and convince the villains they are just stupid Obwez.

The bottom of the well is 10 foot in diameter with a two foot wide lip surrounding it (for a total of a 12 foot diameter. The well is 3 feet deep. A short stair leads out of the well to reveal a 5×5 space terminating in an oaken door. These dimensions are important for how many people can fit in this space.

After some discussion via mental link, the group decides it’s time to draw out the bad guys.

They drag a rope from the water meant to serve as an alarm, or doorbell. They are prompted for the password. Various passwords suggesting the consumption of dicks in a bag are tried to no avail. After the second attempt those evil folks inside fall silent. and you can hear heavy things being dragged across the floor.

The characters decide it’s time to smoke them out. They leave the well area and peek around the corner to find a small 5×5 hallway ending in an oaken iron bound door.

They try to burn the door with oil. It starts to smolder and burn. They continue to throw magical at the door until it collapses off of it’s hinges in a burn pile of wood. This reveals a large room with several occupants. Of note: To spectral figures leaning over a curled up man in chains at the far end of the room. An injured looking Obwezic, several Obwez, and a strange skinny gray skinned Obwez wearing a head dress.

The party is politely asked to roll for initiative, but cowards that they are they flee the game room claiming it’s too late to start another fight and some such.

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